- Face Off Season 10 Episode 1: Wanted Dead or Alive
- Face Off Season 10 Episode 2: Child’s Play
- Face Off Season 10 Episode 3: Lost Languages
- Face Off Season 10 Episode 4: Covert Characters
- Face Off Season 10 Episode 5: Foreign Bodies
- Face Off Season 10 Episode 6: Death’s Doorstep
- Face Off Season 10 Episode 7: The Gauntlet II
- Face Off Season 10 Episode 8: Smoke and Mirrors
- Face Off Season 10 Episode 9: Bottled Up
- Face Off Season 10 Episode 10: Keep One Eye Open
- Face Off Season 10 Episode 11: The Art of Warcraft
- Face Off Season 10 Episode 12: Reign of Kong
- Face Off Season 10 Episode 13: Sinister Showdown Part 1
- Face Off Season 10 Episode 14: Sinister Showdown Part 2
Attention all gamers!! The World of Warcraft has arrived on Face Off Season 10 Episode 11! IThe artists were excited about this one for sure. The wildly popular game has a been a phenomenon for 100,000,000 people around the world, so it was only a matter of time for it to arrive as a challenge on the show. To celebrate the feature film Warcraft base on the game coming out this Spring (on my birthday!), They had to adapt one of the Warcraft races as a character fit for a feature film. The expert of all experts was there to check on their designs: none other than the senior art director for the game, Chris Robinson. Their guest judge on the reveal stage would be Robert Kazinsky, who plays Ogrim in the movie, and was also a professional gamer for a year, so he knew his stuff.
Mel picked a Troll. She wasn’t familiar with the game, but wanted to prove to the judges that they made the right choice by giving her the one-time immunity. She came up with a voodoo black magic troll. She had a ton of hair questions for Chris, and he told her that trolls were proud of their hair. Once she got her answers, she went on to mold hands for the troll. She used Melissa’s hands who also got a set of molds for herself from the task. Mel worked on a realistic but pointy nose and chin, and Mr. Westmore told her she was going in the right direction but needed more of a frown for character. She worked really hard on laying bright red hair onto the cowl, and liked how it turned out. The hands didn’t work the way she envisioned, so she ditched them, and just used gauze to wrap the model’s fingers for a 3-fingered look. She felt good about the makeup and the judges loved the end result. The profile impressed them, as well as the hair. It was a fully realized character, and Rob thought it was so accurate, it could have walked out of the game. Mel nailed the troll aesthetic and that put her in top looks.
Melissa picked a Worgen, who was a werewolf-like character. She created a druid persona for the werewolf and was really stoked because she was familiar with the game. She had to create more of a muzzle as instructed by Mr. Westmore, and was debating on the texture she needed on it so she wouldn’t overdo it. She was plagued with problems as she worked on her hand sculpts. They were a bit of a disaster, but she had to have something for the reveal stage. The final character wasn’t what she had planned and she felt she had “blown it”. The judges didn’t like what they saw. Neville thought the jowl detail wasn’t accurate, and the paint wasn’t finished. He did like the profile. Glenn thought it was technically rough, including the feet and hands that looked amateurish. Ve thought she needed more texture, and although Rob thought the snout needed work, he felt it was accurate for the game. She was in bottom looks.
Walter chose a Draenei. He went for a death knight and wanted to add tentacles. Chris told him to avoid too much texture with them, and Mr. Westmore told him how to place them on the face. He used cotton batting, weights and latex skin to make them. He also made a tail and even tested it out on himself. His paint job was really beautiful with a glowing pale blue highlighting the pale white skin. The character was really good, and the judges loved it. Rob thought it went beyond the challenge expectations with all the details. This makeup put him in the top looks.
Yvonne’s Goblin was a problem for her. Chris told her to pick a male or female character instead of combining the two, but she did add some masculine details. Mr. Westmore told her to round out the face and make it sterner. She pre-painted the cowl, and cut holes in it so the hair could come through in a mohawk. That turned out well, but her paint job looked muddy. The sheen on the paint made the makeup look synthetic to the judges, and Ve thought the colour looked like pea soup. Rob thought it wasn’t gritty or dirty enough. She was in bottom looks.
Rob picked a Tauren, or a bull-like creature. He also had lots of trouble with his concept and sculpting. He hated his cowl and bull face, but Mr. Westmore told him not to hold back and keep going with his direction. He had trouble with his horn molds, and had to cast a broken horn three times before he got what he needed. He had lots to do, but felt defeated and sure his character looked like a cow-man. The judges loved it though! Ve loved the muzzle sculpt, Rob liked the face, although he thought it wasn’t accurate because there was no ring in the nose. Rob’s flawless execution put him in top looks.
Walter won this challenge for the huge amount of work and nailing the challenge. Yvonne would go home because her makeup had no believability. They were sad to see her go, but knew with her talent she would go far.
Now we’re left with the remaining artists vying for a spot in the final. Even though I though Yvonne had tons of talent and she should have been in the finale, these artists have all shown their skill and I can’t wait to see who makes it!